Field manual · every table, verbatim

Field Guide

Every table in the game, cover to cover: stats, loot, drugs, the whole filthy pile. Straight from the rulebook. Bring your own dice.

Source · the rulebookUpdated · Jul 24 2026

Base Stats

These are the four stats in the game.

Reflex

Speed. Panic. Movement. Escape.

Dodge attacks, traps or falling debris · Flee, chase or reposition · Climb walls, pipes, trash or otherwise · Fly or land safely · Hide, stealth or try to steal

Instinct

Animal awareness. Gut feeling.

Attack with a ranged weapon / cast spells · Notice danger, hidden threats · Track enemies or scents · Use tools or scavenge · Lie, bluff, intimidate or charm

Rage

Violence. Force. Physical dominance.

Attack with a melee weapon · Grapple, shove, pin or overpower · Break, bend, pry or smash · Carry, drag, lift or throw · Force objects open

Guts

Endurance. Toughness. Refusal to die.

Resist shock, overdose or infection · Resist pain, exhaustion or starvation · Survive environmental hazards · Avoid bleeding · Keep going when you should be dead

Health points: Rats and Pigeons roll D6+Guts, Raccoons roll D8+Guts. Your starting health can never drop below 1.

Races

Every shitty buddy starts the same way: badly.

Step one · the species: roll a d6, or just fucking pick

Rat

d6 · 1–2
Ink drawing of a rat standing upright, holding an unlit cigarette like a ritual object. Art by RKV.
+2 Reflex · −1 Rage · HP d6+Guts
Too shitty to die · Just a lil guy

A damp miracle of spite and fleas.

Pigeon

d6 · 3–4
Ink drawing of a pigeon with a lit cigarette in its beak. Art by RKV.
+2 Reflex · −1 Instinct · HP d6+Guts
Gravity's ongoing failure · Dumb as fuck

Flying trash, with thoughts (question mark).

Raccoon

d6 · 5–6
Ink drawing of a raccoon with both little hands raised. Art by RKV.
+1 Rage · +1 Guts · +1 Instinct · HP d8+Guts
Trash hands · Kinda fat though

Shitty little hands, no morals.

Stat generation

Roll 3d6 and add them together for each stat to get your stat modifier. Once you have your four modifiers, add your race and nest modifiers on top of those — they modify the modifier, not the 3d6 total.

3d6 total1–45–67–89–1213–1415–1617–18
Modifier−3−2−10+1+2+3

Nests

Roll a d6 to find out where your shitty buddy comes from. Your nest sets a stat swing and what's already in your pockets.

1 · Library

+1 Instinct · −1 Guts

Starts with 1 Tool and 3 Profane Passages.

2 · Back Alley Mechanics

+1 Rage · −1 Instinct

Starts with 1 Weapon and 1 Armour.

3 · 'Burbs

+1 Reflex · −1 Rage

Starts with 1 Armour and 2 Profane Passages.

4 · Supermarket

+1 Instinct · −1 Rage

Starts with 1 Weapon and 2 Profane Passages.

5 · Downtown

+1 Guts · −1 Instinct

Starts with 1 Weapon and 1 Tool.

6 · Holy Land (Dump)

+1 to any stat · −1 to any stat

Starts with 1 Weapon, 1 Armour and 1 Profane Passage.

Names

Roll a d20 for each column. Your name is Column A + Column B.

Two rolls, ten seconds

Roll it rather than writing it. It's faster than a whole table workshopping names, and the dice are funnier than you'd expect: Moist Tongue. Swollen Cheese. Poopy Ass.

#Column A
1Fart
2Crusty
3Piss
4Garbage
5Rot
6Diarrhea
7Puke
8Rancid
9Stink
10Hot
11Sweaty
12Poopy
13Moist
14Gorgeous
15Dirty
16Plague
17Gnarly
18Warty
19Princess
20Swollen
#Column B
1Balls
2Meat
3Doctor
4Cheese
5Ass
6Scum
7Beans
8Shit
9Fuck
10Trash
11Tongue
12Foot
13Rectum
14Scrotum
15Socks
16Bastard
17Goblin
18Sandwich
19Guts
20Ulcer

Darts & Tail Mary

Drag darts. Do drugs. Don't die.

Each shitty buddy tracks darts smoked toward Nicotine Nirvana™. A dart is half a cigarette. A whole one is worth two, from loot, trade, or whatever degenerate scheme got you one. It has to be lit before it's worth anything at all.

DartsWhat that is
1A half-smoked cigarette. Your share, or somebody's leavings
2One full cigarette, lit
6Ascended: Nicotine Nirvana™ achieved

Split it. A whole cigarette is meant to go around: light it, take your half, hand it off. One dart each. Six darts is three cigarettes and somebody to share them with, which is the closest thing this game has to a friendship mechanic.

Asphyxiation · back to back only

The only thing stopping you from smoking a whole pack at once is your lungs. The first dart is free. Every dart you rail immediately after it is a Guts save or you choke on it.

Darts in a rowGuts save
1stNone. Smoke in peace
2ndDR 12
3rdDR 14
4thDR 16
5thDR 18
6thDR 20

The DR climbs 2 for every dart you rail without stopping.Do anything else and the count starts over. Go somewhere, scavenge, swing at something, wait a round out: your next dart is a first dart again, free and clear.

So the punishment is only ever for greed. Rail all six to reach Nicotine Nirvana™ tonight and you finish on a DR 20 roll with a mouth full of ash. Smoke like a creature with somewhere to be and you never roll at all.

Tail Mary · once per game

Hail Mary, but with a tail. Sacrifice your tail to reroll any one die from your most recent roll: stat checks, weapon damage, soak rolls, whatever just landed.

If two dice were rolled, you choose which one to reroll; the die you keep is recalculated. Your tail is gone for the rest of that game.

A hand-drawn cigarette, freshly lit. Frame one of the dart counter.
This is a cigarette. Two darts.
The same cigarette burned down to a stub. Frame five of the dart counter.
This is a dart. Half of one.

The dart counter, mid-run. Six darts. Nicotine Nirvana™.

Scavenging

The city provides, reluctantly. The GM sets the die (d6/d8/d10/d12/d20) by how good the location is. A dumpster behind a restaurant and a locked skip are not the same dig.

Weapons (d20)

Heavy items can't be wielded without penalty unless you have the Kinda fat though trait. D2 = coin flip. Thrown weapons must be physically recovered or they're gone.

d20ArtWeaponEffectFlavour
1BoneD2 · Melee"At least its not yours."
2Toy HammerD2 · Melee"Bonk."
3Knitting/Crochet HookD2 · MeleeSqueaks loudly when it hits."Go for the eyes."
4Piece of GlassD4 · MeleeBreaks on use."It works, once."
5Broken BottleD4 · MeleeIf you roll a 4, it deals 4 damage but breaks"Get glassed, nerd."
6BrickD4 · Melee or Ranged - ThrownDeals D6 damage when dropped from a height."All bricked up."
7Pocket KnifeD4 · Melee"Stabby stabby stabby."
8Throwing StarD4 · Ranged - Thrown"On that ninja type shit."
9Bear SprayD4 · RangedTarget makes a DR12 guts roll or is blinded for 1d6 minutes."You like seeing do you?"
10DartsD4 · Ranged - Thrown"The other kind of darts."
11BoxcutterD6 · MeleeTarget makes a guts DR12 roll, on failure is bleeding"Totally for boxes. For sure."
122x4D6 · MeleeHeavy"You could build with it, but you probably won't."
13Sick Ass NunchucksD6 · MeleeOn a damage roll of 1, deal 1 damage to your target and take 2 damage."You are gonna look so fuckin cool."
14Baseball BatD8 · Melee"Swing for the fences."
15HatchetD8 · MeleeHeavy. Target makes a guts DR12 roll, on failure is bleeding"Recommended for use on wood, but you don't care about recommendations do you."
16TaserD8 · RangedCannot deal lethal damage. (Guts DR14 roll or become Incapacitated)"Don't tase me bro."
17Bear TrapD10 · TrapTrap must be set to deal damage. Requires a DR14 Guts roll to set."Works just as well on humans."
18Combat KnifeD10 · MeleeTarget makes a guts DR12 roll, on failure is bleeding"You are the hunter now."
19Dope Ass KatanaD12 · MeleeTarget makes a guts DR12 roll, on failure is bleeding"Omae wa mou shindeiru."
20Big Ass Fucking Gun2D6 · RangedDR12 Instinct or the kickback kills you (unless you have Trash hands). Roll D8 when you pick it up. That's every bullet you will ever have."Pew pew pew."

Tools (d20)

d20ArtToolEffectFlavour
1LighterSets shit on fire."Burn baby, burn."
2Lock pickReflex roll to open doors/locks (Set by GM)"Now not even doors can stop you."
3Magnifying GlassView from a distance, set shit on fire (Wireless combustion requires time)"Not for staring into the sun, pigeons."
4CrowbarOpen doors and boxes, doubles as a D6 weapon with the Heavy trait"Repulsive in its splendid beauty."
5Plastic BagMulti-purpose. Carry items, reduce fall damage, asphyxiate,"Deadly to animals, beautiful in the wind."
6RopeClimb up, climb down. Tie up, tie down."For climbing, tying, or in some cases necks."
7Treasure MapReveals D4 points of interest. Might be crayon."Here there be treasure."
8Surgical TubingSuck, blow, tie, launch."Tubular."
9ScrewdriverOpen, pry, put together, take apart, stab??"The tool, not the drink, sorry."
10Huge Fucking MagnetUse with caution. Extremely attractive item."How does it work?"
11Toilet PlungerSuction, grab, plunge."The chance of this being used on an actual toilet is slim, but never zero."
12Super GlueBuild, stick, sniff?"Not for your eyeballs."
13WaterwingsBuoyancy. Reduce fall damage if you are a rat. Fill with liquid."...and other poolside fashion faux pas."
14FirecrackerNeeds to be lit. BOOM. Damage? (Set by GM)"Make not to be holding it when it goes off."
15Spark PlugBreak windows, and teeth."We don't recommend you try this."
16Magic MarkerDraw shit. (Keep in mind animals are fucking illiterate) Can also be huffed."Smells like it works."
17Nice RockThe best you've seen. Does not float."It's a really nice rock."
18Metal SporkDigging, Scooping (dirt or eyeballs), heating? Spaghetti"The ultimate form of cutlery."
19Shitty HacksawHack and saw, shittily"Its super shitty."
20Water GunShoot any liquid, look cool as fuck"You're gonna make it squirt."

Food (d6)

Food is how you heal. Everything else you put in your body is a gamble.

d6FoodEffectFlavour
1Rotting FoodHeal 1d2 HP. Make a DR10 Guts roll, on failure you are poisoned unless you are a rat."Smells like ass. Tastes like... double ass."
2Rotting FoodHeal 1d2 HP. Make a DR10 Guts roll, on failure you are poisoned unless you are a rat."You've eaten worse."
3Rotting FoodHeal 1d2 HP. Make a DR10 Guts roll, on failure you are poisoned unless you are a rat."It's not like you have dignity to protect."
4Fresh FoodHeal 1d4 HP."It's pizza day."
5Fresh FoodHeal 1d4 HP."Fresh, unlike you."
6Gourmet FoodHeal 1d6 HP."On that gourmet shit."

Consumables (d20)

Everything you shouldn't put in your body, plus a few things you should. Seven of these roll again on their own effects table: open a category below to see it.

d20ArtItemEffectFlavour
1Paper StrawBlow or syphon fluids."Yeah, save those turtles."
2Aerosol DegreaserGrease up, make flammable."Some slippery shit."
3Bag of wormsWhatever you do with a bag of worms."A couple wiggly little buddies, in a bag."
4Greasy RagFlammable and fume laden."Reminds you of your mother."
5Used PerfumeCover up a smell,"Notes of rosewater and grandma's couch."
6First Aid KitHeal 1D6 HP, cure bleeding or poisoned."The oh shit kit."
7CannabinoidsRoll on the Cannabinoid Effects table."Puff. Puff. Pass."
8CannabinoidsRoll on the Cannabinoid Effects table."Get totally pitted."
9AlcoholRoll on the Alcohol Effects table."Time to grease the liver."
10AlcoholRoll on the Alcohol Effects table."It's just a lil drinky poo."
11Mystery PillsRoll on the Mystery Pills table."Lets go gambling!"
12Mystery PillsRoll on the Mystery Pills table."It could be anything!"
13TrippersRoll on the Trippers Effects table."Venus in furs."
14TrippersRoll on the Trippers Effects table."Like... woah dude."
15SnoozersRoll on the Snoozers Effects table."Get your lean on."
16SnoozersRoll on the Snoozers Effects table."Start chasing dragons."
17BuzzersRoll on the Buzzers Effects table."You can feel bees in your teeth."
18BuzzersRoll on the Buzzers Effects table."Gotta go fast."
19FuzzersRoll on the Fuzzers Effects table."(Slow heavy metal music playing)"
20CigaretteWorth 2 darts. Needs to be lit."Perfection."

Effects tables

Cannabinoid Effects (d10)
RollTitleEffectFlavour
1It was probably laced.Your forest creature is now Asphyxiating and Fucked out of their skull."Fuckin' oops."
2Greening out.Your forest creature is now Fucked out of their skull."Oh. Uh oh."
3Can't stop coughing.Your forest creature is now Inebriated. Your next stealth roll is +4DR"Hack... weeze...sputter."
4Feeling pretty fucking high.Your forest creature is now Inebriated."Wait... what...?"
5Lightly toasted.The next time you scavenge the DR has -2."You, not the bread."
6Sauteed.Make your next Scavenge roll with advantage."Lightly, with garlic."
7Cottonmouth.The next time you hit with an unarmed attack your target becomes Poisoned."No no, like the snake."
8Enter the munchies.Roll twice on the Food chart as if you were scavenging for food. Acquire both rolled items."Shredded cheese, right from the bag."
9Chill as balls.During the next encounter, NPCs start as passive towards you."Well... thats just like... your opinion man."
10Cruising at altitude.You hit peak efficiency and have effectively slowed down time: You can take two actions during your next round of combat"Better than playing Black Sabbath at 78 speed."
Alcohol Effects (d10)
RollTitleEffectFlavour
1Way too fucking drunk.Your forest creature is now Poisoned and Fucked out of their skull."Blacked out in Verdun."
2This was an awful idea.Your forest creature is now Fucked out of their skull."Mistakes were made."
3Can't hold your liquor.Your forest creature is now Inebriated. Make a DR12 Guts roll: on a failure, take 1 damage as you puke your guts out."Chundersaurus wrecked."
4Piss drunk.Your forest creature is now Inebriated."You would have pissed your pants, if you were wearing any."
5Wee bit tipsy.The next time you make an attack roll, the DR has -2."I know you didn't mean that."
6Proper sauced.Make your next Rage roll with advantage."What did you say to me?"
7The gift of gab.Add +2 to your roll the next time you roll instinct to charm or persuade."... and then I says to him... I says..."
8Send it.Roll your next rage roll with advantage."... and send it they did."
9Beer berserker.That's right, you are pissed and pissed: Roll your next melee attack roll with advantage. It deals +D4 damage."My love for you is like a truck."
10You could fight anyone.Your confidence is through the roof, you feel like the strongest critter alive: Receive a permanent +1 boost to Rage."If you want fisticuffs, fine. I've got Jack Johnson and Tom O'Leary ready for ya."
Trippers Effects (d10)
RollTitleEffectFlavour
1There are snakes in your guts.Your forest creature is now Incapacitated and Fucked out of their skull."Get them out... GET THEM OUT."
2Tripping absolute balls.Your forest creature is now Fucked out of their skull."Everything is melting and you are not okay."
3Ego death.Your forest creature is now Inebriated. Your next instinct roll is +4DR."You looked in the mirror, didn't you."
4Everything is vibrating.Your forest creature is now Inebriated."You are thinking too loudly."
5Thoughtful.The next time you cast a spell, the DR has -2."I have a bad idea (complimentary)."
6Big brained.Roll your next Instinct roll with advantage."So smart."
7Seek between space.Roll a D10 on the Consumables chart and acquire that item."I wasn't looking for anything, but I found it."
8Seeing bonus colours.The next time you cast a spell, roll the required Instinct roll with advantage and add a D4 to the total."I will call it octamarine."
9Meet the machine elves.You can ask the GM any one question relating to the game, they must answer to the best of their ability."Welcome, we are so glad to see you."
10On another plane of existence.Your understanding of the world deepens: Receive a permanent +1 boost to Instinct."Huston, we have liftoff."
Snoozers Effects (d10)
RollTitleEffectFlavour
1The big sleep.It was too much for your little body, you are dead."Whelp, see ya later."
2Zombie mode.Your forest creature is now Incapacitated and Fucked out of their skull."Braaaaaaiiiiiiinsssss."
3Zonked.Your forest creature is now Inebriated. Your next Guts roll is +4DR."..."
4Flattened.Your forest creature is now Inebriated."Whuh...?"
5Mellowed out.The next time you make a Guts save, the DR has -2."Medium chilled."
6Feeling sturdy.Make your next Guts roll with advantage."Between a rock and a hard place."
7Can't feel nothin'.The next time you would take damage from any source, reduce that damage by a D4."I can't feel my face."
8Stomach of steel.Make your next Guts roll with advantage, and add a D4 to the total."I could eat like 30 hotdogs."
9Lean on me.The next time you would take damage from any source, reduce that damage by a D6."I'll help you carry on."
10Flesh of iron.Your perception of pain is permanently altered: Receive a permanent +1 boost to Guts."I definitely feel something."
Buzzers Effects (d10)
RollTitleEffectFlavour
1Shot to the heart.It was too much for your little heart, you are dead."You died at mach speed."
2Cardiac incident.Your forest creature is now Incapacitated and Fucked out of their skull."Ouch my heart."
3Struggling, but quickly.Your forest creature is now Inebriated. Your next Reflex roll is +4DR."Faster than you have ever struggled before."
4Jaw of iron.Your forest creature is now Inebriated."You are also aware of the placement of your tongue in your mouth."
5Too fast for you.Your next Reflex roll has -2 DR."Can't touch this."
6In the zone.The next time you make a Reflex save, the DR has -2."Not now champ, I'm in the fucking zone."
7Laser focus.The next time you make a Reflex roll, add a D4 to the total."Focus? Oh I know her, but we are not that close."
8Light speed.Make your next Reflex roll with advantage, and add a D4 to the total."Engage hyperdrive."
9Locked in.Roll your next Reflex roll with advantage. Add a D4 to that roll."I'M STILL SHOOTING, I'M STILL GETTING HEADSHOTS."
10You are speed incarnate.You are moving faster than you have ever moved before: Receive a permanent +1 boost to Reflex."I'm fast as FUCK boy!"
Fuzzers Effects (d10)
RollTitleEffectFlavour
1Fuzzed out and distorted.Your forest creature is now Incapacitated and Fucked out of their skull"Fzzzzzzzzzz."
2Would have worked, if you were a horse.Your forest creature is now Fucked out of their skull."Not for shitty forest creatures."
3So long, depth perception.Your forest creature is now Inebriated. Your next Rage roll is +4DR."The world is flat as paper."
4Not so comfortably numb.Your forest creature is now Inebriated."Is there anybody in there?"
5I could do that.The next time you roll against a DR, the DR has -2."I saw it once on TV."
6Fade into the background.You can blend into your surroundings (or so you think): Make your next stealth check with advantage"Peace..."
7One with the universe.You make your next roll with advantage, regardless of the type of roll."Ready for anything."
8Euphoria.You make your next roll with advantage, regardless of the type of roll. Add a D4 to the total."HUZZAH."
9You feel invincible.Nothing can stop you: The next time your HP would be reduced to or below 0, it is reduced to 1 instead."Don't stop me now."
10Transcendent.You are buffed up. Receive a permanent +1 to your HP."Rip roarin' and ready to go."
Mystery Pills Effects (d10)
RollTitleEffectFlavour
1It was a breath mintNothing happened."At least your breath smells good."
2It was a placeboNothing happened."Probably just sugar."
3It was AcetaminophenHeal 1d4 HP"You feel a little better."
4It was IbuprofenHeal 1d4 HP"Your bones hurt a little less."
5It was antibioticsCure all current status effects"You feel like your body fought something off."
6It was a Cannabinoid.Roll on the Cannabinoid Effects table
7It was a TripperRoll on the Trippers Effects table
8It was a BuzzerRoll on the Buzzers Effects table
9It was a SnoozerRoll on the Snoozers Effects table
10It was a FuzzerRoll on the Fuzzers Effects table

Status Effects

The conditions the tables above keep handing out. A reference, not a roll: these get applied to you, not rolled for.

Asphyxiating

DR12 Guts to stop. On failure, another creature must spend their action on a DR14 Guts roll to resuscitate you. Fail that too, and you die at the start of your next turn.

Bleeding

DR12 Guts at the end of your turn to stop. On failure, take 1d4 damage.

Blinded

Disadvantage on Reflex rolls.

On Fire

Take D6 damage at the end of each of your turns until extinguished.

Poisoned

Nobody's decided what this does to you yet.

Incapacitated

You take no actions during your next turn. It ends at the end of that turn.

Inebriated

Nobody's decided what this does to you yet.

Fucked out of their skull

Nobody's decided what this does to you yet.

Armour

Armour rolls its die to reduce incoming damage. It doesn't raise an AC; enemies hit on beating DR 10.

d8ArmourEffectFlavour
1Party HatNo soakProvides +1 Instinct in social situations"A little party hat for a little party buddy."
2Mirror ShadesNo soak"You cool with that?"
3Filthy PaddingD2 soakDestroyed the first time it blocks damage"Not any more filthy than you, mind you."
4Plastic Lid ShieldD2 soakDestroyed with too much heat"Microwaveable, yes. Camp fireable, no."
5Cardboard PlatemailD4 soakDestroyed if it gets wet"100% recycled material."
6Leather ScrapsD4 soak"Nice look, road warrior."
7Bucket HelmetD6 soakVision is reduced, -1 to hit (Rage roll)"Does not make you better at guitar."
8Can Tab ChainmailD6 soakLoud and Cumbersome."Only as strong as the weakest link (not very)."

Profane Passages & Spells

Profane Passages are the only way to get a spell. Reading one is a gamble.

Roll Instinct against DR 12. Pigeons roll against DR 14 instead (Dumb as fuck applies to every spell test, not just this one).

The stakes

Fail: you die. Immediately. No save.
Succeed: you cast a random spell off the 20-spell table below.

The 20-spell table

d20ArtSpellEffectFlavour
1Fucking LaserbeamsFire 1d4 lasers at targets within sight. They make a DR14 reflex test, on failure they take 3d6 damage."frickin animals, with frickin laser beams coming out of their heads"
2Piss TornadoYou have 6 seconds to hide. A piss tornado tears through where you were standing dealing 2d8 damage to everything in its path."Urine for a tough time."
3Beep Beep MotherfuckerThe nearest vehicle (in operation or otherwise) hurtles towards you at high speed. Everything in its path suffers 4d6 damage. Make a DR8 reflex save, if you fail, you take the damage as well."Animal crossing."
4Summon: Tactical Shopping CartSummon a controllable shopping cart. It has 12hp and a ram attack that deals 1d6 damage. Every time the cart deals damage, it takes half the damage it deals. You can ride in it."Does not work for online shopping."
5Garbage DayAll garbage and dumpsters within 30ft hurtles towards the target of your choice within site. The GM decides the damage based on the contents."It's garbage dayyyy..."
6Summon: Ghost of a Divorced DadSummon a spirit companion for d20 minutes. He is wearing an obscure band t-shirt and drinking craft beer. He can provide advice. It's not always good."What is your wisdom, o' great Gary."
7Roll CoalDiesel fumes erupt from your mouth in a 12ft cone. Everything that breathes in its path suffers 1D6 damage and must make a DR 12 Guts roll. On a failure they start Asphyxiating."Probably compensating for something."
8Grand Theft TracheaThe trachea of a target within your line of sight appears in your hands. They suffer the consequences of suddenly not having a trachea."Protect ya neck."
9Turn Off Bones1d4 targets within your sight suddenly become boneless. They are still alive."Now in liquid form."
10Nacho Cheese CatastropheThe earth splinters and expels a torrent of super heated nacho cheese. All living beings within 20ft must make a DR14 reflex save, on failure they take 2d6 damage and become coated with nacho cheese. The cheese coating deals d6 damage at the end of each turn until removed."Tortilla chips available for an additional charge."
11Shit Your Whole AssThe insides of a target within your sight become their outsides via their butthole. They suffer immeasurable consequences."Not a viable laxative."
12Unlimited Fucking BreadsticksAt a point within your sight, a portal opens and begins to spew forth breadsticks at an alarming rate at roughly 10 breadsticks per second. Lasts d12 minutes."Say when."
13Kickflip Over DeathThe next time you would die, instead a skateboard materializes and you do a kickflip. It's sick. Everyone is very impressed. Your HP becomes 1."HOLY FUCKING SHIT. DID YOU SEE THAT!?"
14Become the Liquor1d4 targets within your sight become absolutely, irrevocably drunk off their ass. They permanently become Fucked out of their skull."Their cups overfloweth."
15Summon: Valiant Cobra ChickenYou summon a Canadian Goose that obeys your commands. It has 6hp and has a peck attack that deals d12 damage. It can fly, and honk to draw attention."Nicknamed the 'cobra chicken' for its long neck, fierce hiss, and unapologetic attitude."
16Banish to the Meat DimensionA target within your sight is banished to the meat dimension (???)"We have such sights to show you."
17Sisyphus took a smokoA giant boulder 12ft in diameter appears suddenly and rolls d100ft in the direction of your choosing at terminal velocity, destroying anything in its path. Living creatures within its path must make a DR12 reflex save or be crushed to death instantly."A rolling stone gathers no moss. But it will probably gather loads of viscera."
18Would You Love Me If I Was a WormA target within your sight turns into an earthworm. It is very affectionate towards you."The answer should always be yes."
19Summon: Huge fucking guy on bath saltsSummon a 6'4, 350lbs menace absolutely hosed out of his mind on amphetamines. He has 24hp and a rage modifier of +6. He can make a d8 bite attack, and a grapple attack (contest of rage against the target to incapacitate). At the end of every action he takes d6 self inflicted damage. At the end of d8 minutes, his heart explodes and he dies regardless of current health. You can gently suggest what he should do, he might listen."Godluck and goodspeed."
20Smokes, Lets GoConjure d4-1 full cigarettes (minimum 1)."If I can't smoke and swear, then I'm fucked."