Base Stats
These are the four stats in the game.
Reflex
Speed. Panic. Movement. Escape.
Dodge attacks, traps or falling debris · Flee, chase or reposition · Climb walls, pipes, trash or otherwise · Fly or land safely · Hide, stealth or try to steal
Instinct
Animal awareness. Gut feeling.
Attack with a ranged weapon / cast spells · Notice danger, hidden threats · Track enemies or scents · Use tools or scavenge · Lie, bluff, intimidate or charm
Rage
Violence. Force. Physical dominance.
Attack with a melee weapon · Grapple, shove, pin or overpower · Break, bend, pry or smash · Carry, drag, lift or throw · Force objects open
Guts
Endurance. Toughness. Refusal to die.
Resist shock, overdose or infection · Resist pain, exhaustion or starvation · Survive environmental hazards · Avoid bleeding · Keep going when you should be dead
Health points: Rats and Pigeons roll D6+Guts, Raccoons roll D8+Guts. Your starting health can never drop below 1.
Races
Every shitty buddy starts the same way: badly.
Step one · the species: roll a d6, or just fucking pick
Rat
d6 · 1–2
Too shitty to die · Just a lil guy
A damp miracle of spite and fleas.
Pigeon
d6 · 3–4
Gravity's ongoing failure · Dumb as fuck
Flying trash, with thoughts (question mark).
Raccoon
d6 · 5–6
Trash hands · Kinda fat though
Shitty little hands, no morals.
Stat generation
Roll 3d6 and add them together for each stat to get your stat modifier. Once you have your four modifiers, add your race and nest modifiers on top of those — they modify the modifier, not the 3d6 total.
| 3d6 total | 1–4 | 5–6 | 7–8 | 9–12 | 13–14 | 15–16 | 17–18 |
|---|---|---|---|---|---|---|---|
| Modifier | −3 | −2 | −1 | 0 | +1 | +2 | +3 |
Nests
Roll a d6 to find out where your shitty buddy comes from. Your nest sets a stat swing and what's already in your pockets.
1 · Library
Starts with 1 Tool and 3 Profane Passages.
2 · Back Alley Mechanics
Starts with 1 Weapon and 1 Armour.
3 · 'Burbs
Starts with 1 Armour and 2 Profane Passages.
4 · Supermarket
Starts with 1 Weapon and 2 Profane Passages.
5 · Downtown
Starts with 1 Weapon and 1 Tool.
6 · Holy Land (Dump)
Starts with 1 Weapon, 1 Armour and 1 Profane Passage.
Names
Roll a d20 for each column. Your name is Column A + Column B.
Roll it rather than writing it. It's faster than a whole table workshopping names, and the dice are funnier than you'd expect: Moist Tongue. Swollen Cheese. Poopy Ass.
| # | Column A |
|---|---|
| 1 | Fart |
| 2 | Crusty |
| 3 | Piss |
| 4 | Garbage |
| 5 | Rot |
| 6 | Diarrhea |
| 7 | Puke |
| 8 | Rancid |
| 9 | Stink |
| 10 | Hot |
| 11 | Sweaty |
| 12 | Poopy |
| 13 | Moist |
| 14 | Gorgeous |
| 15 | Dirty |
| 16 | Plague |
| 17 | Gnarly |
| 18 | Warty |
| 19 | Princess |
| 20 | Swollen |
| # | Column B |
|---|---|
| 1 | Balls |
| 2 | Meat |
| 3 | Doctor |
| 4 | Cheese |
| 5 | Ass |
| 6 | Scum |
| 7 | Beans |
| 8 | Shit |
| 9 | Fuck |
| 10 | Trash |
| 11 | Tongue |
| 12 | Foot |
| 13 | Rectum |
| 14 | Scrotum |
| 15 | Socks |
| 16 | Bastard |
| 17 | Goblin |
| 18 | Sandwich |
| 19 | Guts |
| 20 | Ulcer |
Darts & Tail Mary
Drag darts. Do drugs. Don't die.
Each shitty buddy tracks darts smoked toward Nicotine Nirvana™. A dart is half a cigarette. A whole one is worth two, from loot, trade, or whatever degenerate scheme got you one. It has to be lit before it's worth anything at all.
| Darts | What that is |
|---|---|
| 1 | A half-smoked cigarette. Your share, or somebody's leavings |
| 2 | One full cigarette, lit |
| 6 | Ascended: Nicotine Nirvana™ achieved |
Split it. A whole cigarette is meant to go around: light it, take your half, hand it off. One dart each. Six darts is three cigarettes and somebody to share them with, which is the closest thing this game has to a friendship mechanic.
The only thing stopping you from smoking a whole pack at once is your lungs. The first dart is free. Every dart you rail immediately after it is a Guts save or you choke on it.
| Darts in a row | Guts save |
|---|---|
| 1st | None. Smoke in peace |
| 2nd | DR 12 |
| 3rd | DR 14 |
| 4th | DR 16 |
| 5th | DR 18 |
| 6th | DR 20 |
The DR climbs 2 for every dart you rail without stopping.Do anything else and the count starts over. Go somewhere, scavenge, swing at something, wait a round out: your next dart is a first dart again, free and clear.
So the punishment is only ever for greed. Rail all six to reach Nicotine Nirvana™ tonight and you finish on a DR 20 roll with a mouth full of ash. Smoke like a creature with somewhere to be and you never roll at all.
Hail Mary, but with a tail. Sacrifice your tail to reroll any one die from your most recent roll: stat checks, weapon damage, soak rolls, whatever just landed.
If two dice were rolled, you choose which one to reroll; the die you keep is recalculated. Your tail is gone for the rest of that game.


The dart counter, mid-run. Six darts. Nicotine Nirvana™.
Scavenging
The city provides, reluctantly. The GM sets the die (d6/d8/d10/d12/d20) by how good the location is. A dumpster behind a restaurant and a locked skip are not the same dig.
Weapons (d20)
Heavy items can't be wielded without penalty unless you have the Kinda fat though trait. D2 = coin flip. Thrown weapons must be physically recovered or they're gone.
| d20 | Art | Weapon | Effect | Flavour |
|---|---|---|---|---|
| 1 | BoneD2 · Melee | "At least its not yours." | ||
| 2 | Toy HammerD2 · Melee | "Bonk." | ||
| 3 | Knitting/Crochet HookD2 · Melee | Squeaks loudly when it hits. | "Go for the eyes." | |
| 4 | Piece of GlassD4 · Melee | Breaks on use. | "It works, once." | |
| 5 | Broken BottleD4 · Melee | If you roll a 4, it deals 4 damage but breaks | "Get glassed, nerd." | |
| 6 | BrickD4 · Melee or Ranged - Thrown | Deals D6 damage when dropped from a height. | "All bricked up." | |
| 7 | Pocket KnifeD4 · Melee | "Stabby stabby stabby." | ||
| 8 | Throwing StarD4 · Ranged - Thrown | "On that ninja type shit." | ||
| 9 | Bear SprayD4 · Ranged | Target makes a DR12 guts roll or is blinded for 1d6 minutes. | "You like seeing do you?" | |
| 10 | DartsD4 · Ranged - Thrown | "The other kind of darts." | ||
| 11 | BoxcutterD6 · Melee | Target makes a guts DR12 roll, on failure is bleeding | "Totally for boxes. For sure." | |
| 12 | 2x4D6 · Melee | Heavy | "You could build with it, but you probably won't." | |
| 13 | Sick Ass NunchucksD6 · Melee | On a damage roll of 1, deal 1 damage to your target and take 2 damage. | "You are gonna look so fuckin cool." | |
| 14 | Baseball BatD8 · Melee | "Swing for the fences." | ||
| 15 | HatchetD8 · Melee | Heavy. Target makes a guts DR12 roll, on failure is bleeding | "Recommended for use on wood, but you don't care about recommendations do you." | |
| 16 | TaserD8 · Ranged | Cannot deal lethal damage. (Guts DR14 roll or become Incapacitated) | "Don't tase me bro." | |
| 17 | Bear TrapD10 · Trap | Trap must be set to deal damage. Requires a DR14 Guts roll to set. | "Works just as well on humans." | |
| 18 | Combat KnifeD10 · Melee | Target makes a guts DR12 roll, on failure is bleeding | "You are the hunter now." | |
| 19 | Dope Ass KatanaD12 · Melee | Target makes a guts DR12 roll, on failure is bleeding | "Omae wa mou shindeiru." | |
| 20 | Big Ass Fucking Gun2D6 · Ranged | DR12 Instinct or the kickback kills you (unless you have Trash hands). Roll D8 when you pick it up. That's every bullet you will ever have. | "Pew pew pew." |
Tools (d20)
| d20 | Art | Tool | Effect | Flavour |
|---|---|---|---|---|
| 1 | Lighter | Sets shit on fire. | "Burn baby, burn." | |
| 2 | Lock pick | Reflex roll to open doors/locks (Set by GM) | "Now not even doors can stop you." | |
| 3 | Magnifying Glass | View from a distance, set shit on fire (Wireless combustion requires time) | "Not for staring into the sun, pigeons." | |
| 4 | Crowbar | Open doors and boxes, doubles as a D6 weapon with the Heavy trait | "Repulsive in its splendid beauty." | |
| 5 | Plastic Bag | Multi-purpose. Carry items, reduce fall damage, asphyxiate, | "Deadly to animals, beautiful in the wind." | |
| 6 | Rope | Climb up, climb down. Tie up, tie down. | "For climbing, tying, or in some cases necks." | |
| 7 | Treasure Map | Reveals D4 points of interest. Might be crayon. | "Here there be treasure." | |
| 8 | Surgical Tubing | Suck, blow, tie, launch. | "Tubular." | |
| 9 | Screwdriver | Open, pry, put together, take apart, stab?? | "The tool, not the drink, sorry." | |
| 10 | Huge Fucking Magnet | Use with caution. Extremely attractive item. | "How does it work?" | |
| 11 | Toilet Plunger | Suction, grab, plunge. | "The chance of this being used on an actual toilet is slim, but never zero." | |
| 12 | Super Glue | Build, stick, sniff? | "Not for your eyeballs." | |
| 13 | Waterwings | Buoyancy. Reduce fall damage if you are a rat. Fill with liquid. | "...and other poolside fashion faux pas." | |
| 14 | Firecracker | Needs to be lit. BOOM. Damage? (Set by GM) | "Make not to be holding it when it goes off." | |
| 15 | Spark Plug | Break windows, and teeth. | "We don't recommend you try this." | |
| 16 | Magic Marker | Draw shit. (Keep in mind animals are fucking illiterate) Can also be huffed. | "Smells like it works." | |
| 17 | Nice Rock | The best you've seen. Does not float. | "It's a really nice rock." | |
| 18 | Metal Spork | Digging, Scooping (dirt or eyeballs), heating? Spaghetti | "The ultimate form of cutlery." | |
| 19 | Shitty Hacksaw | Hack and saw, shittily | "Its super shitty." | |
| 20 | Water Gun | Shoot any liquid, look cool as fuck | "You're gonna make it squirt." |
Food (d6)
Food is how you heal. Everything else you put in your body is a gamble.
| d6 | Food | Effect | Flavour |
|---|---|---|---|
| 1 | Rotting Food | Heal 1d2 HP. Make a DR10 Guts roll, on failure you are poisoned unless you are a rat. | "Smells like ass. Tastes like... double ass." |
| 2 | Rotting Food | Heal 1d2 HP. Make a DR10 Guts roll, on failure you are poisoned unless you are a rat. | "You've eaten worse." |
| 3 | Rotting Food | Heal 1d2 HP. Make a DR10 Guts roll, on failure you are poisoned unless you are a rat. | "It's not like you have dignity to protect." |
| 4 | Fresh Food | Heal 1d4 HP. | "It's pizza day." |
| 5 | Fresh Food | Heal 1d4 HP. | "Fresh, unlike you." |
| 6 | Gourmet Food | Heal 1d6 HP. | "On that gourmet shit." |
Consumables (d20)
Everything you shouldn't put in your body, plus a few things you should. Seven of these roll again on their own effects table: open a category below to see it.
| d20 | Art | Item | Effect | Flavour |
|---|---|---|---|---|
| 1 | Paper Straw | Blow or syphon fluids. | "Yeah, save those turtles." | |
| 2 | Aerosol Degreaser | Grease up, make flammable. | "Some slippery shit." | |
| 3 | Bag of worms | Whatever you do with a bag of worms. | "A couple wiggly little buddies, in a bag." | |
| 4 | Greasy Rag | Flammable and fume laden. | "Reminds you of your mother." | |
| 5 | Used Perfume | Cover up a smell, | "Notes of rosewater and grandma's couch." | |
| 6 | First Aid Kit | Heal 1D6 HP, cure bleeding or poisoned. | "The oh shit kit." | |
| 7 | Cannabinoids | Roll on the Cannabinoid Effects table. | "Puff. Puff. Pass." | |
| 8 | Cannabinoids | Roll on the Cannabinoid Effects table. | "Get totally pitted." | |
| 9 | Alcohol | Roll on the Alcohol Effects table. | "Time to grease the liver." | |
| 10 | Alcohol | Roll on the Alcohol Effects table. | "It's just a lil drinky poo." | |
| 11 | Mystery Pills | Roll on the Mystery Pills table. | "Lets go gambling!" | |
| 12 | Mystery Pills | Roll on the Mystery Pills table. | "It could be anything!" | |
| 13 | Trippers | Roll on the Trippers Effects table. | "Venus in furs." | |
| 14 | Trippers | Roll on the Trippers Effects table. | "Like... woah dude." | |
| 15 | Snoozers | Roll on the Snoozers Effects table. | "Get your lean on." | |
| 16 | Snoozers | Roll on the Snoozers Effects table. | "Start chasing dragons." | |
| 17 | Buzzers | Roll on the Buzzers Effects table. | "You can feel bees in your teeth." | |
| 18 | Buzzers | Roll on the Buzzers Effects table. | "Gotta go fast." | |
| 19 | Fuzzers | Roll on the Fuzzers Effects table. | "(Slow heavy metal music playing)" | |
| 20 | Cigarette | Worth 2 darts. Needs to be lit. | "Perfection." |
Effects tables
Cannabinoid Effects (d10)
| Roll | Title | Effect | Flavour |
|---|---|---|---|
| 1 | It was probably laced. | Your forest creature is now Asphyxiating and Fucked out of their skull. | "Fuckin' oops." |
| 2 | Greening out. | Your forest creature is now Fucked out of their skull. | "Oh. Uh oh." |
| 3 | Can't stop coughing. | Your forest creature is now Inebriated. Your next stealth roll is +4DR | "Hack... weeze...sputter." |
| 4 | Feeling pretty fucking high. | Your forest creature is now Inebriated. | "Wait... what...?" |
| 5 | Lightly toasted. | The next time you scavenge the DR has -2. | "You, not the bread." |
| 6 | Sauteed. | Make your next Scavenge roll with advantage. | "Lightly, with garlic." |
| 7 | Cottonmouth. | The next time you hit with an unarmed attack your target becomes Poisoned. | "No no, like the snake." |
| 8 | Enter the munchies. | Roll twice on the Food chart as if you were scavenging for food. Acquire both rolled items. | "Shredded cheese, right from the bag." |
| 9 | Chill as balls. | During the next encounter, NPCs start as passive towards you. | "Well... thats just like... your opinion man." |
| 10 | Cruising at altitude. | You hit peak efficiency and have effectively slowed down time: You can take two actions during your next round of combat | "Better than playing Black Sabbath at 78 speed." |
Alcohol Effects (d10)
| Roll | Title | Effect | Flavour |
|---|---|---|---|
| 1 | Way too fucking drunk. | Your forest creature is now Poisoned and Fucked out of their skull. | "Blacked out in Verdun." |
| 2 | This was an awful idea. | Your forest creature is now Fucked out of their skull. | "Mistakes were made." |
| 3 | Can't hold your liquor. | Your forest creature is now Inebriated. Make a DR12 Guts roll: on a failure, take 1 damage as you puke your guts out. | "Chundersaurus wrecked." |
| 4 | Piss drunk. | Your forest creature is now Inebriated. | "You would have pissed your pants, if you were wearing any." |
| 5 | Wee bit tipsy. | The next time you make an attack roll, the DR has -2. | "I know you didn't mean that." |
| 6 | Proper sauced. | Make your next Rage roll with advantage. | "What did you say to me?" |
| 7 | The gift of gab. | Add +2 to your roll the next time you roll instinct to charm or persuade. | "... and then I says to him... I says..." |
| 8 | Send it. | Roll your next rage roll with advantage. | "... and send it they did." |
| 9 | Beer berserker. | That's right, you are pissed and pissed: Roll your next melee attack roll with advantage. It deals +D4 damage. | "My love for you is like a truck." |
| 10 | You could fight anyone. | Your confidence is through the roof, you feel like the strongest critter alive: Receive a permanent +1 boost to Rage. | "If you want fisticuffs, fine. I've got Jack Johnson and Tom O'Leary ready for ya." |
Trippers Effects (d10)
| Roll | Title | Effect | Flavour |
|---|---|---|---|
| 1 | There are snakes in your guts. | Your forest creature is now Incapacitated and Fucked out of their skull. | "Get them out... GET THEM OUT." |
| 2 | Tripping absolute balls. | Your forest creature is now Fucked out of their skull. | "Everything is melting and you are not okay." |
| 3 | Ego death. | Your forest creature is now Inebriated. Your next instinct roll is +4DR. | "You looked in the mirror, didn't you." |
| 4 | Everything is vibrating. | Your forest creature is now Inebriated. | "You are thinking too loudly." |
| 5 | Thoughtful. | The next time you cast a spell, the DR has -2. | "I have a bad idea (complimentary)." |
| 6 | Big brained. | Roll your next Instinct roll with advantage. | "So smart." |
| 7 | Seek between space. | Roll a D10 on the Consumables chart and acquire that item. | "I wasn't looking for anything, but I found it." |
| 8 | Seeing bonus colours. | The next time you cast a spell, roll the required Instinct roll with advantage and add a D4 to the total. | "I will call it octamarine." |
| 9 | Meet the machine elves. | You can ask the GM any one question relating to the game, they must answer to the best of their ability. | "Welcome, we are so glad to see you." |
| 10 | On another plane of existence. | Your understanding of the world deepens: Receive a permanent +1 boost to Instinct. | "Huston, we have liftoff." |
Snoozers Effects (d10)
| Roll | Title | Effect | Flavour |
|---|---|---|---|
| 1 | The big sleep. | It was too much for your little body, you are dead. | "Whelp, see ya later." |
| 2 | Zombie mode. | Your forest creature is now Incapacitated and Fucked out of their skull. | "Braaaaaaiiiiiiinsssss." |
| 3 | Zonked. | Your forest creature is now Inebriated. Your next Guts roll is +4DR. | "..." |
| 4 | Flattened. | Your forest creature is now Inebriated. | "Whuh...?" |
| 5 | Mellowed out. | The next time you make a Guts save, the DR has -2. | "Medium chilled." |
| 6 | Feeling sturdy. | Make your next Guts roll with advantage. | "Between a rock and a hard place." |
| 7 | Can't feel nothin'. | The next time you would take damage from any source, reduce that damage by a D4. | "I can't feel my face." |
| 8 | Stomach of steel. | Make your next Guts roll with advantage, and add a D4 to the total. | "I could eat like 30 hotdogs." |
| 9 | Lean on me. | The next time you would take damage from any source, reduce that damage by a D6. | "I'll help you carry on." |
| 10 | Flesh of iron. | Your perception of pain is permanently altered: Receive a permanent +1 boost to Guts. | "I definitely feel something." |
Buzzers Effects (d10)
| Roll | Title | Effect | Flavour |
|---|---|---|---|
| 1 | Shot to the heart. | It was too much for your little heart, you are dead. | "You died at mach speed." |
| 2 | Cardiac incident. | Your forest creature is now Incapacitated and Fucked out of their skull. | "Ouch my heart." |
| 3 | Struggling, but quickly. | Your forest creature is now Inebriated. Your next Reflex roll is +4DR. | "Faster than you have ever struggled before." |
| 4 | Jaw of iron. | Your forest creature is now Inebriated. | "You are also aware of the placement of your tongue in your mouth." |
| 5 | Too fast for you. | Your next Reflex roll has -2 DR. | "Can't touch this." |
| 6 | In the zone. | The next time you make a Reflex save, the DR has -2. | "Not now champ, I'm in the fucking zone." |
| 7 | Laser focus. | The next time you make a Reflex roll, add a D4 to the total. | "Focus? Oh I know her, but we are not that close." |
| 8 | Light speed. | Make your next Reflex roll with advantage, and add a D4 to the total. | "Engage hyperdrive." |
| 9 | Locked in. | Roll your next Reflex roll with advantage. Add a D4 to that roll. | "I'M STILL SHOOTING, I'M STILL GETTING HEADSHOTS." |
| 10 | You are speed incarnate. | You are moving faster than you have ever moved before: Receive a permanent +1 boost to Reflex. | "I'm fast as FUCK boy!" |
Fuzzers Effects (d10)
| Roll | Title | Effect | Flavour |
|---|---|---|---|
| 1 | Fuzzed out and distorted. | Your forest creature is now Incapacitated and Fucked out of their skull | "Fzzzzzzzzzz." |
| 2 | Would have worked, if you were a horse. | Your forest creature is now Fucked out of their skull. | "Not for shitty forest creatures." |
| 3 | So long, depth perception. | Your forest creature is now Inebriated. Your next Rage roll is +4DR. | "The world is flat as paper." |
| 4 | Not so comfortably numb. | Your forest creature is now Inebriated. | "Is there anybody in there?" |
| 5 | I could do that. | The next time you roll against a DR, the DR has -2. | "I saw it once on TV." |
| 6 | Fade into the background. | You can blend into your surroundings (or so you think): Make your next stealth check with advantage | "Peace..." |
| 7 | One with the universe. | You make your next roll with advantage, regardless of the type of roll. | "Ready for anything." |
| 8 | Euphoria. | You make your next roll with advantage, regardless of the type of roll. Add a D4 to the total. | "HUZZAH." |
| 9 | You feel invincible. | Nothing can stop you: The next time your HP would be reduced to or below 0, it is reduced to 1 instead. | "Don't stop me now." |
| 10 | Transcendent. | You are buffed up. Receive a permanent +1 to your HP. | "Rip roarin' and ready to go." |
Mystery Pills Effects (d10)
| Roll | Title | Effect | Flavour |
|---|---|---|---|
| 1 | It was a breath mint | Nothing happened. | "At least your breath smells good." |
| 2 | It was a placebo | Nothing happened. | "Probably just sugar." |
| 3 | It was Acetaminophen | Heal 1d4 HP | "You feel a little better." |
| 4 | It was Ibuprofen | Heal 1d4 HP | "Your bones hurt a little less." |
| 5 | It was antibiotics | Cure all current status effects | "You feel like your body fought something off." |
| 6 | It was a Cannabinoid. | Roll on the Cannabinoid Effects table | |
| 7 | It was a Tripper | Roll on the Trippers Effects table | |
| 8 | It was a Buzzer | Roll on the Buzzers Effects table | |
| 9 | It was a Snoozer | Roll on the Snoozers Effects table | |
| 10 | It was a Fuzzer | Roll on the Fuzzers Effects table |
Status Effects
The conditions the tables above keep handing out. A reference, not a roll: these get applied to you, not rolled for.
Asphyxiating
DR12 Guts to stop. On failure, another creature must spend their action on a DR14 Guts roll to resuscitate you. Fail that too, and you die at the start of your next turn.
Bleeding
DR12 Guts at the end of your turn to stop. On failure, take 1d4 damage.
Blinded
Disadvantage on Reflex rolls.
On Fire
Take D6 damage at the end of each of your turns until extinguished.
Poisoned
Nobody's decided what this does to you yet.
Incapacitated
You take no actions during your next turn. It ends at the end of that turn.
Inebriated
Nobody's decided what this does to you yet.
Fucked out of their skull
Nobody's decided what this does to you yet.
Armour
Armour rolls its die to reduce incoming damage. It doesn't raise an AC; enemies hit on beating DR 10.
| d8 | Armour | Effect | Flavour |
|---|---|---|---|
| 1 | Party HatNo soak | Provides +1 Instinct in social situations | "A little party hat for a little party buddy." |
| 2 | Mirror ShadesNo soak | "You cool with that?" | |
| 3 | Filthy PaddingD2 soak | Destroyed the first time it blocks damage | "Not any more filthy than you, mind you." |
| 4 | Plastic Lid ShieldD2 soak | Destroyed with too much heat | "Microwaveable, yes. Camp fireable, no." |
| 5 | Cardboard PlatemailD4 soak | Destroyed if it gets wet | "100% recycled material." |
| 6 | Leather ScrapsD4 soak | "Nice look, road warrior." | |
| 7 | Bucket HelmetD6 soak | Vision is reduced, -1 to hit (Rage roll) | "Does not make you better at guitar." |
| 8 | Can Tab ChainmailD6 soak | Loud and Cumbersome. | "Only as strong as the weakest link (not very)." |
Profane Passages & Spells
Profane Passages are the only way to get a spell. Reading one is a gamble.
Roll Instinct against DR 12. Pigeons roll against DR 14 instead (Dumb as fuck applies to every spell test, not just this one).
Fail: you die. Immediately. No save.
Succeed: you cast a random spell off the 20-spell table below.
The 20-spell table
| d20 | Art | Spell | Effect | Flavour |
|---|---|---|---|---|
| 1 | Fucking Laserbeams | Fire 1d4 lasers at targets within sight. They make a DR14 reflex test, on failure they take 3d6 damage. | "frickin animals, with frickin laser beams coming out of their heads" | |
| 2 | Piss Tornado | You have 6 seconds to hide. A piss tornado tears through where you were standing dealing 2d8 damage to everything in its path. | "Urine for a tough time." | |
| 3 | Beep Beep Motherfucker | The nearest vehicle (in operation or otherwise) hurtles towards you at high speed. Everything in its path suffers 4d6 damage. Make a DR8 reflex save, if you fail, you take the damage as well. | "Animal crossing." | |
| 4 | Summon: Tactical Shopping Cart | Summon a controllable shopping cart. It has 12hp and a ram attack that deals 1d6 damage. Every time the cart deals damage, it takes half the damage it deals. You can ride in it. | "Does not work for online shopping." | |
| 5 | Garbage Day | All garbage and dumpsters within 30ft hurtles towards the target of your choice within site. The GM decides the damage based on the contents. | "It's garbage dayyyy..." | |
| 6 | Summon: Ghost of a Divorced Dad | Summon a spirit companion for d20 minutes. He is wearing an obscure band t-shirt and drinking craft beer. He can provide advice. It's not always good. | "What is your wisdom, o' great Gary." | |
| 7 | Roll Coal | Diesel fumes erupt from your mouth in a 12ft cone. Everything that breathes in its path suffers 1D6 damage and must make a DR 12 Guts roll. On a failure they start Asphyxiating. | "Probably compensating for something." | |
| 8 | Grand Theft Trachea | The trachea of a target within your line of sight appears in your hands. They suffer the consequences of suddenly not having a trachea. | "Protect ya neck." | |
| 9 | Turn Off Bones | 1d4 targets within your sight suddenly become boneless. They are still alive. | "Now in liquid form." | |
| 10 | Nacho Cheese Catastrophe | The earth splinters and expels a torrent of super heated nacho cheese. All living beings within 20ft must make a DR14 reflex save, on failure they take 2d6 damage and become coated with nacho cheese. The cheese coating deals d6 damage at the end of each turn until removed. | "Tortilla chips available for an additional charge." | |
| 11 | Shit Your Whole Ass | The insides of a target within your sight become their outsides via their butthole. They suffer immeasurable consequences. | "Not a viable laxative." | |
| 12 | Unlimited Fucking Breadsticks | At a point within your sight, a portal opens and begins to spew forth breadsticks at an alarming rate at roughly 10 breadsticks per second. Lasts d12 minutes. | "Say when." | |
| 13 | Kickflip Over Death | The next time you would die, instead a skateboard materializes and you do a kickflip. It's sick. Everyone is very impressed. Your HP becomes 1. | "HOLY FUCKING SHIT. DID YOU SEE THAT!?" | |
| 14 | Become the Liquor | 1d4 targets within your sight become absolutely, irrevocably drunk off their ass. They permanently become Fucked out of their skull. | "Their cups overfloweth." | |
| 15 | Summon: Valiant Cobra Chicken | You summon a Canadian Goose that obeys your commands. It has 6hp and has a peck attack that deals d12 damage. It can fly, and honk to draw attention. | "Nicknamed the 'cobra chicken' for its long neck, fierce hiss, and unapologetic attitude." | |
| 16 | Banish to the Meat Dimension | A target within your sight is banished to the meat dimension (???) | "We have such sights to show you." | |
| 17 | Sisyphus took a smoko | A giant boulder 12ft in diameter appears suddenly and rolls d100ft in the direction of your choosing at terminal velocity, destroying anything in its path. Living creatures within its path must make a DR12 reflex save or be crushed to death instantly. | "A rolling stone gathers no moss. But it will probably gather loads of viscera." | |
| 18 | Would You Love Me If I Was a Worm | A target within your sight turns into an earthworm. It is very affectionate towards you. | "The answer should always be yes." | |
| 19 | Summon: Huge fucking guy on bath salts | Summon a 6'4, 350lbs menace absolutely hosed out of his mind on amphetamines. He has 24hp and a rage modifier of +6. He can make a d8 bite attack, and a grapple attack (contest of rage against the target to incapacitate). At the end of every action he takes d6 self inflicted damage. At the end of d8 minutes, his heart explodes and he dies regardless of current health. You can gently suggest what he should do, he might listen. | "Godluck and goodspeed." | |
| 20 | Smokes, Lets Go | Conjure d4-1 full cigarettes (minimum 1). | "If I can't smoke and swear, then I'm fucked." |