Field GuideScavenging

Scavenging

The city provides, reluctantly.

GM sets the died6 → d20

The loot die

The GM sets the die (d6 / d8 / d10 / d12 / d20) by how good the location is. A dumpster behind a restaurant and a locked skip are not the same dig.

A smaller die does not just narrow the odds, it caps them: the good rows on every table sit at the top of the d20, and a d6 dig cannot reach them.

What you can pull

Armour andProfane Passages come off their own tables — a nest hands those out at creation.