Field GuideStatus Effects
Status Effects
The conditions the tables keep handing out. A reference, not a roll: these get applied to you, not rolled for.
Asphyxiating
DR12 Guts to stop. On failure, another creature must spend their action on a DR14 Guts roll to resuscitate you. Fail that too, and you die at the start of your next turn.
Bleeding
DR12 Guts at the end of your turn to stop. On failure, take 1d4 damage.
Blinded
Disadvantage on Reflex rolls.
On Fire
Take D6 damage at the end of each of your turns until extinguished.
Poisoned
Nobody's decided what this does to you yet.
Incapacitated
You take no actions during your next turn. It ends at the end of that turn.
Inebriated
Nobody's decided what this does to you yet.
Fucked out of their skull
Nobody's decided what this does to you yet.